HOW TO USE THIS SIMULATION
Quick Start
- Select a mode - tap ENCOUNTER, COLLAPSE, or BLAST. Start with ENCOUNTER for the clearest result.
- Tap the dark simulation field - in Encounter mode tap twice (first mass, then second). In Collapse and Blast modes tap once where you want the event.
- Watch the top-right corner of the simulation. When it turns bright blue and says VORTEX DETECTED, a gravitational vortex has formed from confirmed physics alone.
- Watch the Coherence stat below the simulation. It starts near 50%. When it rises above 62-65%, particles are rotating together - a vortex is forming.
- Watch the Rotation Map - it shows the whole field in miniature. When one colour dominates, the field is rotating in that direction. Blue means counterclockwise. Red means clockwise.
- Use RESET to restore the particle field. Use CLEAR to remove masses only. Use FULL RESET to start fresh.
What the Numbers Mean
Key Readings
Net Ang-L near 0
No rotation
Net Ang-L above 1.5 or below -1.5
Vortex forming
Coherence near 50%
Random - no vortex
Coherence above 62%
Vortex threshold
Coherence above 72%
Strong vortex
CCW / CW in detection box
Rotation direction
Str % in detection box
Vortex strength
Expected Results by Mode and Settings
Encounter Mode
Low flow, any turbulence
Coh 70-85%
High flow speed (1.0+)
Coh 60-70%
Large mass difference
Fast, strong
Masses placed far apart
Slow, weaker
Masses placed close together
Fast, tight
Expected Net L
+8 to +30
Collapse Mode
Asymmetry 0, Irregularity 0
No vortex, Coh ~52%
Asym 0.1, Irr 0.1
Marginal, Coh 58-62%
Asym 0.2, Irr 0.2
Reliable, Coh 63-70%
Asym 0.3-0.5, Irr 0.2-0.4
Strong, Coh 70-80%
Asym 0.7+, Irr 0.5+
Very strong, Coh 78-88%
Large mass (400+), high asym
Fastest vortex
Blast Mode
Asymmetry 0
No vortex ever
Asym 0.1
Below threshold
Asym 0.2-0.3, Str 10+
Weak, Coh 62-67%
Asym 0.4-0.6, Str 10+, R 150+
Reliable, Coh 67-75%
Asym 0.7+, Str 15+, large radius
Strong, Coh 75-85%
Change Asym Direction
Changes CCW/CW
The Most Important Finding
Minimum Asymmetry Required vs Minimum Found in Nature
Minimum asymmetry to reliably form a vortex (collapse)
~0.15 to 0.20
Turbulence in quiet interstellar gas (equivalent asymmetry)
~0.10 to 0.30
Asymmetry of a real stellar collapse
0.30 to 0.70+
Asymmetry of a real supernova or hypernova
0.50 to 1.0
The gap between what is needed (0.15) and what always exists in nature (minimum 0.10 in the quietest regions, 0.30+ in any real event) means vortex formation is not a special condition. It is the guaranteed outcome of any significant disturbance in a field of matter. This is why black holes exist wherever conditions allow - not as exotic exceptions, but as the natural and inevitable product of gravity and angular momentum acting on the always-asymmetric universe.
What the Asymmetry Sliders Mean Physically
- Asymmetry 0 - a physically impossible perfect sphere. Matter arrives from all directions in exactly equal amounts. Does not exist in nature. Produces no vortex.
- Asymmetry 0.1 to 0.2 - a very gentle imbalance. Corresponds to a quiet stellar collapse with mild asymmetry. Near the threshold of vortex formation.
- Asymmetry 0.3 to 0.5 - moderate imbalance. Corresponds to a typical stellar collapse or explosion. Well above the vortex formation threshold. This is the normal condition of most real events.
- Asymmetry 0.7 to 1.0 - strongly one-sided. Corresponds to a catastrophic collision, hypernova, or gamma ray burst. Produces the fastest and strongest vortices.
ABOUT THIS SIMULATION
This simulation is a live experiment designed to test and demonstrate one of the core claims of the Big Flare-Up Theory (BFUT) - an original cosmological framework developed by Vijay Shankar Sharma. The specific claim being tested is this: black holes and gravitational vortices form naturally from the same physical mechanisms that create whirlpools in water, and they do so without requiring any exotic physics, dark matter, singularities, or special initial conditions.
The simulation contains only confirmed physics: Newtonian gravity, conservation of momentum, and conservation of angular momentum. Nothing else. No dark matter. No singularities. No artificial rotation. If a vortex forms, it forms because physics produced it.
What the simulation shows
Particles flow across a field - representing gas and matter in interstellar space. You can introduce three types of disturbances, each corresponding to a real mechanism of black hole formation proposed in BFUT:
- Gravitational Encounter: Two massive objects placed on crossing paths. Their combined angular momentum creates a vortex in the surrounding matter - the same way two currents of water meeting at an angle create a whirlpool. This is the most reliable vortex-producing mechanism and requires the least setup.
- Sudden Collapse: A point mass collapses suddenly, pulling surrounding matter inward. This models a dying star - when a star exhausts its nuclear fuel, the outward pressure holding it up disappears and matter rushes inward from all directions. The asymmetry of that infall - matter arriving slightly more from one side than another, as always happens in nature - is what seeds rotation. This is the deflating balloon in a flowing river: the sudden inward collapse creates the whirlpool.
- Explosive Blast: A sudden outward release of energy into the surrounding flow. This models a hypernova, a catastrophic collision, or a gamma ray burst. The blast pushes matter outward - unevenly, as all real blasts are - and the asymmetric momentum distribution creates rotational structure in the wake. This is the balloon suddenly bursting in the river: the explosion creates the whirlpool.
The asymmetry controls
The most important insight the simulation demonstrates is about asymmetry. A perfectly symmetric collapse or blast produces no rotation - all angular momentum cancels out. But perfect symmetry does not exist anywhere in the universe. Every real collapse, every real blast, every real gravitational encounter is slightly uneven.
The Asymmetry slider lets you control this directly - from zero (a physically impossible perfect sphere) to high values (heavily one-sided, as most real events are). The simulation shows that even small asymmetry - values of 0.1 to 0.3, far below what any real event would have - is sufficient to produce a clear, measurable vortex. This is not a special condition. This is the normal condition of all matter in the universe.
The key insight: zero asymmetry is the artificial condition. In nature, asymmetry always exists. Which means vortex formation is not the exception - it is the rule. Every significant disturbance in a field of matter, given natural levels of asymmetry, will produce rotational structure.
What the readings mean
Live readings
Net Angular Momentum (Net Ang-L)
The average angular momentum of all particles around the centroid of the field. A value near zero means no net rotation. A large positive or negative value means the field is rotating - positive is counterclockwise, negative is clockwise. Watch this number change when you trigger a disturbance.
Coherence
The percentage of particles rotating in the same direction. A random field has about 50% coherence - half spinning each way. When a vortex forms, coherence rises above 60-65%, meaning most particles are rotating together. Above 70% is a strong, well-formed vortex.
Vortex Detection (top right of simulation)
Turns bright blue and shows VORTEX DETECTED when coherence exceeds 62% and net angular momentum exceeds 1.5. Shows the direction (CCW or CW), the strength as a percentage, and the coherence level. This is the primary indicator to watch.
Rotation Map
A miniature view of the entire particle field coloured by rotation direction. Blue areas are rotating counterclockwise. Red areas are rotating clockwise. Grey areas are neutral. When a vortex forms you will see one colour dominate the map. The cyan dot marks the centroid of the field.
What this demonstrates about black holes and BFUT
Standard cosmology describes black holes as singularities - points of infinite density where all known physics breaks down. The Big Flare-Up Theory proposes instead that black holes are gravitational vortices - three-dimensional rotating structures analogous to whirlpools, formed by the same physical mechanisms this simulation demonstrates.
This explains every directly observed feature of black hole candidates - accretion disks, relativistic jets, event horizons, and gravitational lensing - without requiring a singularity. Matter entering a vortex does not disappear. It transforms: compressed, converted to energy, dispersed as radiation or jets. Conservation of mass-energy is maintained throughout. The apparent disappearance is an illusion, exactly as a ball of dough dissolving in a whirlpool is not a disappearance but a transformation.
Critically, the simulation also demonstrates why the flat rotation curves of galaxies - the observation that outer stars in galaxies orbit at the same speed as inner stars, which dark matter was invented to explain - emerge naturally from vortex gravitational dynamics. No hidden mass is required. The vortex structure itself produces the observed rotation pattern.
The simulation as a falsifiable prediction
The Big Flare-Up Theory makes a specific and testable prediction: a full-scale computer simulation of the universe, built on hydrogen atoms and confirmed physics alone - with no dark matter, no dark energy, no Big Bang initial conditions, and no tuned parameters - will naturally produce every major observed feature of the universe. This small simulation is the proof of concept. It shows that vortex structures - the proposed mechanism for black holes and galactic structure - emerge from confirmed physics without any assistance.
If you are a computational astrophysicist or have access to supercomputing resources, the author invites you to run the full-scale simulation. Contact: vss@vijayshankarsharma.com
How to get the best results
- Start with Encounter mode. Tap twice anywhere on the field. This reliably produces a vortex even with zero asymmetry set.
- For Collapse mode, set Asymmetry to 0.2 and Irregularity to 0.2 - this reflects realistic natural conditions. Tap the centre of the field.
- For Blast mode, set Asymmetry to 0.3 and experiment with different directions. Tap anywhere.
- After triggering, wait 10-15 seconds and watch the Coherence percentage rise. The Rotation Map will shift toward one colour.
- Use RESET to restore the particle field. Use CLEAR to remove masses without resetting particles. Use FULL RESET to start completely fresh.
- Increase particle count for a clearer visual, or decrease it if the simulation runs slowly on your device.
Simulation designed and developed as part of the Big Flare-Up Theory research programme by Vijay Shankar Sharma. The Big Flare-Up Theory is an original cosmological framework proposing an infinite, eternal universe with no Big Bang, no dark energy, no dark matter, and no singularities - in which the universe's observed features emerge naturally from gravity, nuclear fusion, and confirmed physics. Full papers available at vijayshankarsharma.com.