Propagation-Budget Time Simulator
This page explains every control and what you observe when you change it. Both General Relativity and Special Relativity are unified in BFUT Paper 22 under one physical mechanism: the finite propagation capacity of the Spaticle substrate.
In standard General Relativity, mass curves spacetime and slows clocks near massive objects. This effect is usually described as extending to infinity.
In BFUT Paper 22, gravitational time dilation occurs because mass creates organized deformation in the Spaticle substrate. This deformation reduces the local propagation speed. Any clock (which depends on internal substrate evolution) therefore runs slower inside the deformed region.
What happens when you change Mass or Distance:
Important difference from General Relativity: In BFUT, gravitational time dilation terminates at the finite DD-1 domain boundary. It does not extend to infinity.
In standard Special Relativity, a clock moving at high speed runs slower than a clock at rest.
In BFUT Paper 22, this occurs because the substrate has finite propagation capacity. When an object moves, part of that capacity must be allocated to maintaining spatial motion. Less capacity remains available for internal evolution inside the clock, so it runs slow.
What happens when you change Velocity:
The mathematical factor is the same as in Special Relativity, but BFUT gives it a clear physical origin: allocation of the substrate’s finite propagation capacity.
When both velocity and proximity to mass are present, the total slowing is the product of the two effects. Both mechanisms reduce the same resource — the fraction of substrate propagation capacity available for internal clock processes.
Use the “Isolate Kinematic Only” button to temporarily remove the gravitational contribution. This lets you clearly observe the pure velocity-based effect even when the clock is inside a gravitational domain.
Presets
Load common scenarios instantly (Vacuum, moving observer, near the Sun, near a compact object, or photon path).
Velocity Slider
Controls the speed of the test clock. This changes the kinematic (Special Relativity) contribution to time dilation.
Mass Slider
Changes the central mass. Higher mass creates stronger substrate deformation and stronger gravitational time dilation (General Relativity effect), but only inside the domain.
Distance Slider
Sets the position of the test clock in units of the DD-1 domain radius. When the value exceeds 1.0, you leave the domain and gravitational time dilation from that mass ends.
“Isolate Kinematic Only” Button
Temporarily ignores the gravitational effect so you can study pure velocity-based time dilation in isolation.
Spaticle Active / OFF
When turned OFF, the simulator behaves like standard General Relativity (infinite-range effects, no domain boundary). Use this to compare BFUT predictions with conventional GR.
General Relativity and Special Relativity successfully describe how time dilation occurs. BFUT Paper 22 explains the physical reason behind it.
BFUT replaces mathematical descriptions with a concrete physical account grounded in the properties of the Spaticle substrate.